Soul Taker
Spell Normal

Soul Taker

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Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.




 
 
AI Power Analysis
RemovalConfidence: Medium
54± 7/ 100
Power Score
Intrinsic 54
Deck 52

Soul Taker — Power Evaluation

Final Score: 54 ± 7 · Confidence: Medium

  • Intrinsic: 54 · Deck: 52 · Meta: provisional
  • Primary role: Removal · Secondary: Utility

Why it scores here

Soul Taker is a plain one-for-one spot removal Normal Spell: it destroys any one face-up monster the opponent controls with no cost, no once-per-turn limit and no archetype restriction, but hands the opponent 1000 LP. It does not build a board, generates no card advantage, and provides no negation — its value is purely the single monster it clears, so its high raw stats (there are none) earn it nothing. Its real footprint is as generic anti-monster insurance in Ritual shells (Megalith, Impcantation, Darklord) where the sample shows 67 decks running it at a healthy 2.31 average copies, but with zero recorded combo appearances it never converts into an engine. Score sits in the mid-fifties: a reliably splashable, fairly-costed removal spell, but not a card that wins games on its own.

Axis scores

Axis Score Evidence
Accessibility 58 A Normal Spell with no summon requirement, no cost and unlimited copies that is live whenever the opponent has a face-up monster, though it is not fetched by Ritual searchers like Manju (inferred).
Combo & Conversion 18 Appears in 0 of the recorded combos (0% as_starter/as_material/as_payoff), so there is no evidence it advances any line on its own (observed).
Resource Economy 50 Trades exactly one card for one monster with the opponent gaining 1000 LP, i.e. a roughly even trade with a small drawback (verified).
Effect & Interaction 60 Destroys any targeted face-up opponent monster unconditionally, but only at Normal-Spell speed and only against face-up bodies, giving solid but one-dimensional removal (verified).
Material Utility 5 As a Spell it provides no body, Level, Attribute or name for use as material even when its effect is blanked (verified).
Resilience & Flexibility 40 One-shot Normal Spell that is dead when the opponent controls no face-up monsters or negates it, with no zone or turn flexibility (inferred).
Deck-Building Efficiency 60 Self-contained, archetype-free, lock-free and garnet-free, so it splashes cleanly, though it competes for slots with stronger removal (inferred).

Calculation

Weight profile: 0.7 Removal + 0.3 Utility. Intrinsic ≈ 54, Deck ≈ 52, Meta = provisional. Modifiers: Exceptional splashability (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Unconditional destruction of any face-up opponent monster
  • No cost, no once-per-turn limit, no archetype restriction
  • Appears in 67 decks across 26 distinct archetypes at 2.31 average copies, confirming real accessibility
  • Clean splashable removal for Ritual shells such as Megalith and Impcantation

Weaknesses

  • Only affects face-up monsters, so it is dead against face-down or empty boards
  • Gives the opponent 1000 LP, a small but real drawback
  • Creates no advantage and advances no combo
  • Normal-Spell speed makes it easy to play around and vulnerable to spell negation
  • Largely outclassed by modern removal that adds tempo or card advantage

Counters / choke points

  • Spell/Trap negation such as Solemn Judgment, Solemn Strike or spell-negating effects
  • Monsters unaffected by card effects
  • Boards with only face-down or no monsters
  • Chained revival or replacement effects that keep a body on board
  • Hand traps that remove the target's relevance before resolution

Best use

Generic face-up monster spot removal. Decks: Megalith, Impcantation, Darklord, Monarch, Generic Ritual. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: 'Target 1 face-up monster your opponent controls; destroy that target, then your opponent gains 1000 LP.'; Card is a Normal Spell with no archetype and no cost or once-per-turn clause; Legal in TCG, OCG, MasterDuel and DuelLinks per the formats field
  • Observed: Runs in 67 sampled decks, all in the main deck (0 in side); Average 2.31 copies per deck (37 decks run 3); Spans 26 distinct archetypes, led by Megalith (17.9%) and Impcantation (17.9%); Appears in 0 recorded combos with no as_starter/as_material/as_payoff presence
  • Inferred: Not searchable via the Ritual-support searchers (Manju) it co-occurs with, so it is drawn rather than tutored; Dead against face-down-only or empty opponent boards; Provides no material body or name for Extra Deck plays
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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